Colt 1911
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Description
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As a small side project I decided to model a Colt 1911. All the Hi & Low Poly modeling happened in 3DsMax with the use of OpenSubDiv for the Hi Poly. Texturing happened happened mostly in Substance Painte aside from the few Alpha maps that I had to create in Photoshop in order to add some extra normal detail to the mesh.

Work
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Tools
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